mfa design thesis projects

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Mfa design thesis projects can write a cv

Mfa design thesis projects

Twenty-two students finally saw all of their hard work pay off on May 9. Students earning their M. Thesis Exhibition , featuring everything from online haunted houses to animated Chinese mythology. The road to finishing their theses has been long and hard for the students exhibiting the work. Fine arts and technology major Shu Zhu animated the story of a caterpillar becoming a butterfly, endeavoring to illustrate the cyclical nature of life. She also created an interactive butterfly projection to engage the audience.

Shu Zhu, right, explains her project to an attendee at the Fused: M. Thesis Exhibition. Weiyang Jiang , a student receiving his M. If you were to view this product on a year timeline, Tianyou has almost completely inverted our relationship between nature and the built environment. The environments we inhabit and rationale for venturing out to acquire goods and services continues to change as companies such as Amazon and Alibaba make overnight deliveries to our doorstep.

This shift has been accelerated by the invention of the ubiquitous corrugated box known as the shipping container, an object that serves to symbolize an expression of mobility and global trade. Given the scale and sheer number of these objects around the globe, one might question how to subvert the use these products to address the housing needs of an aging population. This became the focal point for Zihang Diao in his quest to envision a container house community for an aging population.

The need to work as part of a collaborative team via virtual platforms is now essential. Therefore, we need to ask ourselves what can be done to make this mode of interaction as natural and intuitive as possible. At this scale, Han looks to recapture subtle qualities lost through the current desktop scale displays where each of us appears as miniature talking heads arranged in a grid. Therefore, Hangyi Zhou has proposed we take time during our day and turn to our trusted water container to brew our favorite flavor of tea.

The reward being an opportunity to refresh, rehydrate, and replenish our senses. Viewed as a collection, these explorations are a reflection of our times and a window into our collective hopes and desires while offering ways to carry us forward in body and spirit.


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Though the colonial history cannot be ignored, the British developed a system so robust that it could be used for decades with a consistent result, and this is what intrigued me. Looking at how they developed their system, I was inspired to create my own system that would be just as strong.

Through this system, I was looking to find things that were going unnoticed. By creating my own trigonometrical survey net, I was able to locate and explore these hidden things within an ecosystem. In an effort to randomize my findings, I looked to the process of quadrant analysis as a method of activation. This accepted scientific method is designed to map species in a particular area, and is activated by throwing a grid into that area.

This method is a way to maintain an impartial sample set. The inspiration behind the tool that accompanies my survey net is the work of sound artist, Alvin Lucier. The creation of the net was intended to serve as a tool to gather data with no discernible purpose but to activate the imagination of the viewer. Looking at the research findings as a collection of evidence, the viewer should get a sense that there is something larger at play.

After the net has been thrown, the next step of the survey is the application of the viewfinder, an important tool that works in tandem with the net. The intent is for the aperture to isolate and heighten areas. When all appropriate forms of documentation are collected, the user can move to the next data set, or triangle and begin the process over again.

The project focuses on reclaiming his workspace at MFA design studios as a gallery space, and install 4 exhibitions which relate the title itself—Reclaim. The space initialed the first exhibition on Test Image explores image-making techniques to celebrate and critique the digital world that we live in. Using traditional and new forms of image-making methods riso printing and processing hybridized images are created that visually articulate the intersection between traditional print and new digital imaging methods.

The browser allows designers to create truly trans-media works by drawing from the same content to produce both digital and printed products. This course will use the browser to investigate systems and algorithms in graphic design in both digital and analog ways. The browser, in its mutability and its fraught relationship to form, will be used as a vehicle to interrogate and innovate layout techniques, typesetting, hierarchy, and visual form. Gallery Hubble St.

Exhibition Description:. The frame defines a 2D space from the external world. I am trying to map and sum up an logic of graphic design by finding and locating these frames. From my perspective, the invisible space is the most important aspect of graphic design. Although the topic and text change, the frame is consistent supporting the visible system. In another words, the frame is the truth of graphic styles or forms. This traditional graphic design format has evolved and has become nearly extinct during the rise of interactive design.

How do posters work as a graphic design object? What is the frame of posters? How do you break the frame? How do posters work as a materialized object? With three visual experiments, I am trying to explore the physical frame, technological frame, and the frame of perspective. By showing multiple frames in a single format, I am trying to understand what happened inside and outside the graphic domain. New technologies begin as broken tools. Emerging from a primordial soup of glitches, bugs, and errors, they endure years of debugging, buffing, and polishing which gradually refine them until they disappear into the smoothness of the background.

There they operate, invisible functions which pattern life until, suddenly, a short-circuit violently interrupts their operation. System failure. Like an open wound, the rupture requires immediate attention, sutures. But what if we reached not for sutures but shovels, and dug into the wounds? What would we find? Unnoticed logics. In a world of closed systems and imperceivable algorithms the broken tool produces gaps where one would like to be assured of unity, not unlike the uncanny horror of the evil twin or the android.

These gaps trigger memories and uncertainties with a rare capacity to engage us intellectually, emotionally, and subversively. Index was created as part of my thesis project called Methods of Organization. The process: 1. Choose two fonts 2.

Place one on top of the other 3. Remove areas where they overlap, fill areas unique to each. NOTI is an internet-connected notification device. Three balls made of different materials wood, glass, and metal are metaphors of mental heaviness, which is intuitive and innovative. This body of work, developed between October and March , is part of my MFA Design thesis, examining the dissolving boundaries between the physical and digital domains. For this project I explored photogrammetry, the process of generating a 3D model through photography, as a vehicle to sample and remix data from the physical world.

Using a method I developed of selectively jamming together multiple distinct forms, this work is a collection of surprising and dynamic hybridized objects, which extend the imagination and can only be manifested again physically via digital fabrication processes. This project speculates on the future by imagining how advances in rapidly maturing technology apply to design and culture.

The project also involves the creation of a generative process that yields exciting results beyond the sum of the inputs and represents a new approach relating to physical design form making, another mode of practice advocated by the MFA Design program. Finally, as a consistent thread throughout my thesis research, the objects in this work are part of a wider body of inquiry and broader discourse about the world of designed objects and form generation. A future scenario of personal-scale carbon cap and trade, and products resulting from it, to promote a carbon responsible future.

The current Carbon Cap and Trade is reducing industrial carbon emissions, but even if we fully implement the Paris Climate Agreement proposals by , humanity is still far away from sustainable life, as shown by scientific research from Climate Interactive.

In the future model, individuals are encouraged to offset every kilogram of CO2 they emitted to bring humanity closer to the carbon sustainable life. For our current and anticipated Anthropocene challenges, the collective bottom-up power is beyond measure. Link to project website. Photography by William Bottini. Each student was assigned a graphic identity of a cultural institution to research with the goal of experimenting and exposing the limitations of its design system.

This exhibition investigates assistive and autonomous tools for art making. Bashing, hacking, disrupting, and refining have pushed both discourse and content into elegant working objects as well as aesthetic 2D output. Between art and everyday life a blurry boundary exists. In this course students will create, analyze, and deploy assistive and autonomous tools for art making.

Built processes will veer between disciplined refinement and wild chaos. Bashing, hacking, disrupting, and refining will push both discourse and content into elegant working objects as well as aesthetic 2D output. Projects will culminate in a final showcase of both made mark and a display of the machine. The debate as to whether design or graphic design can truly be classified as art in the literal sense has raged on for years.

Their reasons and motivations for engaging in those artistic acts, however, are total polar opposites. In recent years, a lot of shopping has moved to on-line situations. This is great for some purposes. However, being in a well-designed physical space and holding tangible items on your hand could be a unique and unforgettable experience with the help of latest technologies.

This project is to imagine the possibilities of future grocery stores using the Intel RealSense Camera. Through the interviews and random talks with some shoppers in the grocery store, we found out that most customers are willing to know more about basic knowledge of the food including nutrition, preparation, selection and recipe, especially the unfamiliar food.

The Jacket project is a wearable interaction design in which people can play with their body temperatures. For example, when we touch a bus handle, we may have an unpleasant sensation when we feel the body temperature of a stranger who grabbed it and heated it up. It makes us weirdly too close to the stranger.

On the other hand, when we use a hot pad in the winter, we want to be isolated and snuggle with it without anyone else heating us up. I designed a jacket with 10 pockets to demonstrate this social norm. Electronic devices are good at controlling their heat. On the other hand, people often need more heat or cold. How can people circulate their body temperature from person to person like the heat system of electronic devices? I designed a jacket with 14 stones put in each of the 14 pockets.

The stones can save body temperature and then be delivered to people who need more heat. When our emotions change, our body temperature changes. For instance, when we are sad, our limbs get cold. When we feel happy or excited, our bodies get overheated. I designed a microwavable and freezable jacket filled with rice and lavender seeds for an individual to interact with his or her emotions and body temperature.

Inspired by Scuba diving devices, I designed a set of three objects which will serve human to live better in an air polluted environment, such as China. Nevertheless, the weirdness of the object behaviors will trigger the awareness that human should breath fresh air freely and healthily. Masks have become a daily necessity for living.

Humans need a third lung outside of their body to filter the air before it enters the lungs. Because directly inhaling polluted air will create damage to the lungs. It will inflate while exhaling and deflate while inhaling. It is disposable and more efficient than other masks due to the foldable wavy structure. It became a social problem. Nike released a personal lung trainer that people can wear while working out in order to strengthen their lungs.

People get depressed living in the polluted air environment. So they inhale oxygen cigarettes to relieve depression and improve mental health. Some people get addicted to it. Eventually oxygen cigarettes become a luxury item which not everyone can afford. Issey Miyake released Oxygen Cigarette for women. The necklace holder can make women inhale oxygen in an elegant and convenient way.

One morning, I pulled some of my hair from my head while taking a shower. I began to think about how hair is a piece of DNA that each of us can easily shed, change, or let go of…I began to ask people around me school, neighborhood, work if I could take a sample of their hair and record their age and origin. The data I began to collect inspired three types of media to express the journey of the hair being collected and analyzed into a social-spatial map of my environment within San Francisco.

The data suggests a kind of global-ness to an intimate space from which I was able to collect information. The Video is a collage-montage of hair being cut, shaved, trimmed, pulled, brushed, and picked. This sequence projects a disruptive and invasive experience into the personal space of others. The Library is the accumulation of the DNA samples that was collected from each owner in the video.

The library organizes the hair samples by age and origin of the owner of the DNA. The Poster is the amalgamation of the data content. Using a high-resolution scanner, a relative geographic map proliferates from the origin of the DNA sample owners. This intergalactic interface extracts from our most intimate body parts and creates an impersonal projection of how we remove parts of ourselves, who is participating and how much we are willing to reveal or share….

This collar takes a distinctive and unique voice and translates it into a digital display, exploring how things that make us uniquely human can be transformed by technology. Each wearer has their own color scheme and pattern, exploring new ways of displaying our senses. The final project was to design a tool that related to a routine of that explorer. I picked Onnagata as my explorer and tried to understand their makeup.

The Onnagata is a special Kabuki actor that only plays female roles in Kabuki dramas. The hope of the piece is to encourage American young adults to be aware of these issues and understand the history, Fedorovych said. It was not properly investigated. She also said that the number of Soviet regime victims — including Ukrainians who endured Holodomor — were far greater than Nazi regime victims.

In creating the film, Fedorovych said she used specific strategies to make the approximately 20 minute film serious yet uplifting. I try to provide my audience with the opportunity to make sense of what they just saw. In order to turn these feelings into positive actions, Fedorovych said she collects donations to help expand the Holomodor Genocide Museum in Ukraine.

Every donation helps the museum better honor the victims, discover their names and prevent similar future tragedies. Fedorovych said she was surprised to receive the award and is in the process of donating that money to the Holomodor Genocide Museum.

Since she pursued an undergraduate degree in English, Fleming said literature and reading still informs much of her thinking about art. Fleming said that oil painting works well for her thesis because of its capacity for bright colors and immersive qualities. In terms of her intentions with the paintings, Fleming said the ecological crisis played a role in the purpose of her work.

Fleming acknowledged that every viewer will take away something different from the painting and drawings, but she hopes her thesis can encourage critical thinking about these topics. Three years of research and intellectual strain later, she has completed her thesis work. She also said working with clay reminds her of spending time with her father.

This connection with her dad is one example of the human interaction Kaplan hopes to convey through her work. Kaplan purposely compiled pieces from various collections to represent the diversity of interaction and connection. For the industrial design thesis, Milagros Ramirez created a design for a breast pumping tower intended for sale to enterprises. In her research, Ramirez discovered many short-term and long-term benefits to providing children breast milk and wanted to help solve one problem new mothers face when returning to work.

After completing her thesis, Ramirez said she plans to pursue a career in banking; however, she enjoyed the artistic opportunity provided by the MFA program, which allowed her to design a theoretical product without necessarily executing the plan in physical reality.

Cassandra Schifano is a Midwest fiber artist who works primarily with sculptural fabrics. For her MFA thesis, she explored several aspects of memory through her fabric sculpture. This is the space that I am creating. Schifano said she chose a fabric medium because of its connective properties and domestic implications. In an email, she also said that relocating the project outdoors during the COVID pandemic changed her course.

With a slightly unconventional start to graduate school, Anna Thorne said she joined the MFA program after having a dream about fine arts at Notre Dame — a program she said she did not know existed beforehand.

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